![]() As we want to keep things close to our fast-paced arcadey intent for the game, we included ways to get around the expansive cluster quickly without the chore of interstellar real-time travel.Ī network of fixed jump gates connecting most of the star systems on the map allows interstellar travel at no cost. Schade – The persistent game world of Everspace 2 will span over at least eight star systems, each packed with countless points of interest, both hand-crafted and procedurally generated. PowerUp! – How big is the game world? How long would it take to fly from one edge of the map to the other? However, it will help us in working together with our community during closed Alpha, Beta, and Steam Early Access to have an even more finished game at full release because we will be able to have a few more iterations to fix bugs and optimize performance.Įverspace 2 is the only looter shooter in space Schade – Well, since working at home does slow down development, extra time won’t automatically lead to new features or additional content in the final product. PowerUp! – What can we expect the delays to do? Will we see more features? A more finished product? Plus, there is also more varied and deeper meta gameplay like mining and trading in Everspace 2 than in any other looter shooter that we know of, which provides even more freedom for players. Everspace 2 also offers way more possibilities to progress through the game and change the playstyle to your liking, thanks to lots of different weapon types, devices, and consumables with a direct impact on the second-to-second gameplay being at your disposal. Schade – For starters, Everspace 2 is the only looter shooter in space, so if you are a spaceship aficionado and love to shoot & loot, it’s gonna be right up your alley. What makes Everspace 2 different and worth gamers time? PowerUp! – There are a lot of loot shooters available today. However, we also knew we would not be able to compete with space game juggernauts like Elite:Dangerous and Star Citizen, so we had to come up with a hook that would set Everspace 2 even further apart from its peers, without blowing our budget and, ideally, living up to the “one-more-run” character of the predecessor.īeing huge fans of Diablo, the team came up with the idea to throw proc-gen loot mechanics plus even deeper RPG elements into the mix which not only ticked all boxes above but where we could also build on the experience of having randomized loot, ship classes, and player perks. Thanks to the great commercial success of our debut title on PC and console, we now saw the chance of making the fast-paced open-world space shooter that we had always wanted to make. While almost everyone loved the fast-paced 3D space combat and tight Freelancer-inspired controls, the roguelike game loop was clearly not for everyone.Įspecially for those who were hoping for a spiritual successor of Freelancer or Galaxy on Fire 2, which we were best known for back in the day when our previous studio was one of the best in 3D mobile gaming. However, to really understand what aspects of the original Everspace fans liked and disliked the most, and what they wished for our next game, we also evaluated some 30,000 comments on social media and 5,000 user reviews on Steam. In the end, we decided to drop one of the predecessor’s main pillars, which is a quite unusual approach for a sequel to a successful first installment of a new IP. It actually took us several weeks to come up with the right ideas and forge a strong vision for Everspace 2. Michael Schade – After the commercial success of the original Everspace, we stuck our heads together in late 2018 to brainstorm what our next game should be. ![]() PowerUp! – Where did the idea to develop a loot-shooter in space with ships come from? To gain a deeper understanding of Everspace 2 and get some insight into the development we spoke to Rockfish Games’ CEO Michael Schade. Rockfish says, “Imagine a Hack & Slash Action-RPG with all the bells and whistles: classes, random loot, skills, talents, and more… but in space.” As mentioned, Everspace 2 is not a roguelike and so, your ship - your hero - drives the campaign forward. Set shortly after Everspace, Everspace 2 continues the story but in vastly different ways.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |